FAQ

Quick answers to common questions about Rig Rooms gameplay, economy, and trading.

Account

Do I need crypto to start?

No. Sign up with email, receive welcome packs, and build your first rig for free. You can deposit SOL later to buy $COMPUTE and SP.

What is the difference between SP and $COMPUTE?

SP (Store Points) is the stable pricing unit for packs and room unlocks — 1 SP ≈ $0.01. $COMPUTE is the wallet token earned from mining and used to buy SP. See Currencies & SP.

Packs

How do pack odds work?

Each pack shows rarity odds on its detail page. Higher tiers are rarer but generally more powerful. See the Pack Binder for per-pack odds.

Why are there two Legendary Packs?

The free Legendary Pack is part of welcome rewards. The paid Elite Legendary Pack costs 1,200 SP with guaranteed ultra-rare+ items. See free vs elite.

Rigs

Why isn't my rig earning?

Rigs must be fully operational: frame, motherboard, ≥1 GPU, adequate PSU, all fans filled, and cables connected. See Rigs & Assembly for the checklist.

What build order should I follow?

Motherboard → GPUs → PSU → fans → cables → optional consumable. Hover blocked slots in-game for hints.

Economy

When do I unlock full earning?

Spend 500 SP total on packs, rooms, or other purchases to unlock full earning power.

What is the minimum claim amount?

500 $COMPUTE must accumulate in your wallet before you can claim/withdraw.

Is $COMPUTE deflationary?

Yes. Every marketplace sale includes a 5% platform fee in $COMPUTE. Fees are sent to a platform-controlled wallet and burned periodically, permanently reducing circulating supply. The more the marketplace is used, the scarcer $COMPUTE becomes.

Marketplace

Why can't I list items yet?

Common blockers: the item is still equipped in a rig, the price is below the 20 $COMPUTE minimum, or it is not in your unassigned inventory. Each sale includes a 5% platform fee sent to the burn wallet.

Can I buy consumables directly?

Yes — consumables can be purchased for 20–150 SP depending on rarity, or pulled from packs. See Consumables.

Related